21 lines
334 B
Plaintext
21 lines
334 B
Plaintext
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snippet basev "base for vertex shader"
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#version ${1:${VISUAL:420}} core
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layout (location = 0) in vec3 aPos;
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void main(){
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gl_Position = vec4(aPos, 1.0);
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$0
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}
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endsnippet
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snippet basef "base for fragment shader"
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#version ${1:${VISUAL:420}} core
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out vec4 FragColor;
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void main(){
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FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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endsnippet
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