2025-02-18 15:25:17 +01:00

133 lines
2.9 KiB
JSON

{
"portraitScale": 1.4,
"portraitTranslation": [ 0, -0.3, 0],
"profileScale": 1,
"profileTranslation": [ 0, 0.3, 0],
"cry": "bedrock(absol, cry)",
"faint": "bedrock(absol, faint, true)",
"poses": {
"battle-idle":{
"poseName": "battle-idle",
"transformTicks": 10,
"poseTypes": [
"STAND"
],
"isBattle": true,
"isTouchingWater":false,
"animations": ["bedrock(absol, battle_idle)"],
"quirks":[
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"standing": {
"poseName": "standing",
"transformTicks": 10,
"isBattle": false,
"poseTypes": [
"STAND",
"PORTRAIT",
"PROFILE",
"NONE"
],
"animations": [
"bedrock(absol, ground_idle)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"moving":{
"poseName": "moving",
"transformTicks": 10,
"poseTypes": [
"WALK"
],
"animations": [
"bedrock(absol, ground_walk)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"floating": {
"poseName": "floating",
"transformTicks": 10,
"isSubmergedInWater": true,
"poseTypes": ["FLOAT"],
"animations": [
"bedrock(absol, water_idle)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"swimming": {
"poseName": "swimming",
"transformTicks": 10,
"isSubmergedInWater": true,
"poseTypes": ["SWIM"],
"animations": [
"bedrock(absol, water_swim)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"water_surface_idle": {
"poseName": "surface_idle",
"transformTicks": 10,
"isSubmergedInWater": false,
"poseTypes": ["FLOAT"],
"animations": [
"bedrock(absol, surfacewater_idle)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"water_surface_swim": {
"poseName": "surface_swim",
"transformTicks": 10,
"isSubmergedInWater": false,
"poseTypes": ["FLOAT"],
"animations": [
"bedrock(absol, surfacewater_idle)"
],
"quirks": [
{
"name": "blink",
"animations": ["bedrock(absol, blink)"]
}
]
},
"sleeping":{
"poseName": "sleeping",
"transformTicks": 10,
"poseTypes": [
"SLEEP"
],
"animations": [
"bedrock(absol, ground_idle)"
]
}
}
}