CHA/config/lootbeams/config.toml
2025-02-18 15:25:17 +01:00

97 lines
2.9 KiB
TOML

[LootBeams]
common_shorter_beam = true
render_name_color = true
solid_beam = true
glowing_beam = true
beam_height = 1.5
render_beam = true
beam_y_offset = 0.5
beam_radius = 0.55
beam_alpha = 0.75
render_distance = 48.0
fade_distance = 48.0
require_on_ground = true
beam_fade_on_approach = false
render_rarity_color = true
white_center = true
[LootBeams.Particles]
trail_particles_invisible = true
spin_around_beam = true
trail_length = 30
particle_size = 0.25
particle_rare_only = true
trails = true
particle_texture = "lootbeams:glow"
trail_chance = 0.5
particle_count = 5.0
particle_random_y = true
trail_width = 0.2
particle_y_offset = 0.0
particle_direction_x = 0.0
particles = true
trail_frequency = 1
particle_use_constant_vertical_speed = false
particle_direction_z = 0.0
particle_direction_y = 1.0
particle_radius = 0.1
tick_per_particle_sprite_update = 1
randomness_intensity = 0.05
particle_color_mode = "overlay"
particle_random_size = true
particle_speed_y = 0.01
particle_speed_z = 0.2
particle_lifetime = 15
particle_speed = 0.2
particle_inherits_color = true
particle_speed_x = 0.2
[LootBeams.Presets]
selected_preset = ""
[LootBeams.Nametags]
worldspace_tooltips = true
borders = true
nametag_look_sensitivity = 0.018
always_draw_rarities_on = [ "#minecrft:music_discs" ]
white_rarities = false
dmcloot_compat_rarity = true
advanced_tooltips = true
render_tooltips_in_third_person_view = true
render_stackcount = true
nametag_scale = 1.0
render_nametags = true
render_nametags_onlook = true
render_item_rarity = true
nametag_background_alpha = 0.5
vanilla_rarities = false
screen_tooltips_require_crouch = true
nametag_y_offset = 0.75
custom_rarities = [ ]
combine_name_and_rarity = false
nametag_text_alpha = 1.0
[LootBeams.Items]
only_equipment = true
items_glow = false
blacklist = [ ]
all_items = false
whitelist = [ ]
only_rare = true
color_overrides = [ ]
[LootBeams.GroundGlow]
glow_effect_alpha = 0.8
pulse_glow_min_radius = 0.5
pulse_glow_speed = 1.0
rotate_glow = false
pulse_glow = true
glow_effect = true
pulse_glow_min_alpha = 0.6
pulse_glow_max_radius = 0.625
glow_effect_texture = "lootbeams:glow"
pulse_glow_max_alpha = 0.8
glow_rotate_clockwise = true
glow_effect_radius = 0.5
glow_rotation_speed = 1.0