{ "head": "head", "portraitScale": 1.5, "portraitTranslation": [ -0.1, 0.5, 0 ], "profileScale": 0.7, "profileTranslation": [ -0.05, 0.7, 0 ], "faint": "bedrock(ducklett, ground_idle, true)", "cry": "bedrock(ducklett, cry)", "poses": { "battle-idle": { "poseName": "battle-idle", "transformTicks": 10, "poseTypes": ["STAND"], "isBattle": true, "animations": ["bedrock(ducklett, ground_idle)"], "quirks": [ { "name": "blink", "animations": ["bedrock(ducklett, blink)"] } ] }, "standing": { "poseName": "standing", "transformTicks": 10, "poseTypes": [ "STAND", "NONE", "PORTRAIT", "PROFILE" ], "isBattle": false, "animations": [ "bedrock(ducklett, ground_idle)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "walking": { "poseName": "walking", "transformTicks": 10, "poseTypes": [ "WALK" ], "animations": [ "bedrock(ducklett, ground_walk)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "hovering": { "poseName": "hovering", "transformTicks": 10, "poseTypes": [ "HOVER" ], "animations": [ "bedrock(ducklett, ground_idle)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "flying": { "poseName": "flying", "transformTicks": 10, "poseTypes": [ "FLY" ], "animations": [ "bedrock(ducklett, ground_idle)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "sleeping": { "poseName": "sleeping", "transformTicks": 10, "poseTypes": [ "SLEEP" ], "animations": [ "bedrock(ducklett, sleep)" ] }, "leftshoulder": { "poseName": "leftshoulder", "transformTicks": 10, "poseTypes": [ "SHOULDER_LEFT" ], "animations": [ "bedrock(ducklett, ground_idle)", "look" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "rightshoulder": { "poseName": "rightshoulder", "transformTicks": 10, "poseTypes": [ "SHOULDER_RIGHT" ], "animations": [ "bedrock(ducklett, ground_idle)", "look" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "swimming": { "poseName": "swimming", "transformTicks": 10, "poseTypes": [ "SWIM" ], "animations": [ "bedrock(ducklett, water_swim)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] }, "floating": { "poseName": "floating", "transformTicks": 10, "poseTypes": [ "FLOAT" ], "animations": [ "bedrock(ducklett, water_idle)" ], "quirks": [ { "name": "blink", "animations": [ "bedrock(ducklett, blink)" ] } ] } } }