{ // General settings general: { // Sets the interval in milliseconds in which interactions are sent to the server. // Lower numbers increase the speed but might be rejected by servers. // default: 10 // Must be greater or equal to 1 interaction-rate: 10 // Sets the interval in milliseconds for singleplayer and local multiplayer. // default: 1 // Must be greater or equal to 1 integrated-interaction-rate: 1 // Enables quick swapping of armor pieces and elytra pieces by clicking them while in hand. // default: true enable-quick-armor-swapping: true // Enables dropping items when holding the drop modifier (alt by default) and clicking on them. // The modifier can be changed in the vanilla controls menu. // default: true enable-drop-modifier: true // Enables right-clicking in recipe books/villager trading to swiftly craft/trade. // default: true enable-quick-craft: true // Whether item types should check nbt data. // This is for example used by scrolling and drop-clicking. // NONE disables this, ALL checks for exactly the same nbt and SOME allows for differences in damage and enchantments. // default: SOME item-kinds-nbt-match-mode: SOME // Lets you define how the hotbar will be treated when e.g. scrolling or sorting items in the inventory. // HARD: The hotbar will always be treated separately. // SOFT: The hotbar will be treated as part of the inventory. This does not apply when sending the whole inventory (ctrl+shift). // NONE: The hotbar will be treated as part of the inventory. This also applies when sending the whole inventory (ctrl+shift). // default: SOFT hotbar-scoping: SOFT // This helps when you regularly move your mouse faster than the game can pick up. // This will impact performance though. // default: false better-fast-dragging: false // Enable clicking and dragging the bundle in the inventory to easily put in or out multiple stacks. // default: true enable-bundle-dragging: true } // With this feature, scrolling while hovering over a stack lets you easily move single items in or out of your inventory. // In combination with modifiers such as Shift and Control (changeable in the Controls settings) you can scroll whole stacks, all of a kind of item or even all items in an inventory. scrolling: { // default: true enable: true // Invert the scroll direction when scrolling items. // default: false invert: false // If enabled, items will be moved based on the visual position on the screen: // When scrolling up, items will be sent to the upper inventory, when scrolling down to the lower inventory. // If disabled, scrolling will instead affect the amount of items: // When scrolling up, items will be moved towards the stack, when scrolling down items will be sent to the opposite inventory. // // Using "Invert scroll direction", you can swap the up and down behavior for these actions. // default: true directional-scrolling: true // Sets whether to by default scroll items out of the creative menu. // default: true scroll-creative-menu-items: true // Sets whether creative mode tabs can be switched by scrolling over them. // default: true scroll-creative-menu-tabs: true } // Change sort modes. Existing sort modes are ALPHABET, RAW_ID and QUANTITY. // For Minecraft 1.19 and up there's also CREATIVE_SEARCH. sort: { // Sets the sort mode for normal sorting. // default: creative primary-sort: creative // Sets the sort mode for sorting whilst pressing shift. // default: quantity shift-sort: quantity // Sets the sort mode for sorting whilst pressing control. // default: alphabet control-sort: alphabet // Whether to use close to instant sorting when in singleplayer or if Mouse Wheelie is installed on the server. // default: true server-accelerated-sorting: true // Whether the creative search sorting should be optimized for performance. // This will make use of more memory in exchange for processor time, only disable this if you run into memory issues. // default: true optimize-creative-search-sort: true } // Item refilling is a feature that automatically loads more items from your inventory when your current stack runs out. // This is for example useful when building with a lot of the same block, so you don't have to constantly open your inventory. // // The first section of this config concerns which or under which circumstances items will get refilled. // The "Refill rules" section, allows you to configure how the replacement stack will be determined by searching your inventory. refill: { // Enables item refilling. // Turn this off to disable refilling entirely. // default: true enable: true // Plays a sound after refilling a stack. // default: true play-sound: true // Refills stacks in the off hand. // default: true off-hand: true // Restore the refilled item to the originally selected slot. // This will take a tad more time. You might want to turn this off on slow connections. // default: false restore-selected-slot: false // Refill when the item just used changes to a different item. // This is e.g. triggered when filling or emptying water buckets. // default: true item-changes: true // Refill when the last food item in the hand has been consumed. // default: true eat: true // Refill when dropping stacks from the hotbar. // default: true drop: true // Refill when using up items, like tools or weapons. // default: true use: true // Refill on other occasions. // default: true other: true // Configure with which new item the previous stack will be refilled. rules: { // Tries to find any other block items. // default: false any-block: false // Find items that are in the same creative inventory tab. // default: false itemgroup: false // Try to find similar items through the item type hierarchy. // This usually indicates a similar functionality. // default: false item-hierarchy: false // Try to find similar block items through the block type hierarchy. // This usually indicates a similar functionality. // default: false block-hierarchy: false // Try to find any other food item. // default: false food: false // Try to find equal items (no NBT matching). // default: true equal-items: true // Try to find equal stacks (NBT matching). // default: true equal-stacks: true } } // Configure when and how picking the correct tool for the currently faced block will work. // By default tool picking will be triggered when middle clicking, that may be changed through the Vanilla Controls menu. tool-picking: { // Pick correct tool when middle clicking (rebindable) whilst holding a tool. // default: true hold-tool: true // Pick correct tool when middle clicking (rebindable) whilst holding the same block as faced. // default: false hold-block: false // Allows picking tools from the whole inventory. // If disabled picking will only happen from the hotbar. // default: true pick-from-inventory: true } }