{ "portraitScale": 2, "portraitTranslation": [0, 0, 0], "profileScale": 1, "profileTranslation": [0, 0.2, 0], "animations": { "cry": "q.bedrock_stateful('marshadow', 'cry')", "recoil": "q.bedrock_stateful('marshadow', 'recoil')", "physical": "q.bedrock_primary('marshadow', 'physical', q.curve('symmetrical_wide'))", "special": "q.bedrock_primary('marshadow', 'physical', q.curve('symmetrical_wide'))", "status": "q.bedrock_primary('marshadow', 'status', q.curve('symmetrical_wide'))" }, "poses": { "battle-standing": { "poseTypes": ["STAND", "WALK"], "isBattle": true, "animations": [ "q.look('head')", "q.bedrock('marshadow', 'battle_idle')" ], "quirks": [ "q.bedrock_quirk('marshadow', 'blink')" ] }, "standing": { "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"], "isBattle": false, "animations": [ "q.look('head')", "q.bedrock('marshadow', 'ground_idle')" ], "quirks": [ "q.bedrock_quirk('marshadow', 'blink')" ] }, "walking": { "poseTypes": ["WALK"], "animations": [ "q.look('head')", "q.bedrock('marshadow', 'ground_walk')" ] }, "float": { "poseTypes": ["FLOAT"], "animations": [ "q.look('head')", "q.bedrock('marshadow', 'ground_idle')" ] }, "swim": { "poseTypes": ["SWIM"], "animations": [ "q.look('head')", "q.bedrock('marshadow', 'ground_walk')" ] }, "sleep": { "poseTypes": ["SLEEP"], "animations": ["q.bedrock('marshadow', 'sleep')"] } } }