## ## ## BlueMap ## ## Map-Config ## ## ## # The path to the save-folder of the world to render. # (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app # but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.) world: "saves/New World" # The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" # or any dimension-key introduced by a mod or datapack. dimension: "minecraft:the_nether" # The display-name of this map -> how this map will be named on the webapp. # You can change this at any time. # Default is the id of this map name: "New World (the_nether)" # A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later. # The value needs to be an integer but it can be negative. # You can change this at any time. # Default is 0 sorting: 100 # The position on the world where the map will be centered if you open it. # You can change this at any time. # This defaults to the world-spawn if you don't set it. #start-pos: {x:500, z:-820} # The color of the sky as a hex-color # You can change this at any time. # Default is "#7dabff" sky-color: "#290000" # The color of the void as a hex-color # You can change this at any time. # Default is "#000000" void-color: "#150000" # Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight. # 0 is no ambient light, 1 is fully lighted. # You can change this at any time. # Default is 0 ambient-light: 0.6 # BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground. # More specific: Block-Faces that have a sunlight/skylight value of 0 are removed. # This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible. # Changing this value requires a re-render of the map. # Set to a very high value to remove caves everywhere (e.g. 10000) # Set to a very low value to remove nothing and render all caves (e.g. -10000) # Default is 55 (slightly below water-level) remove-caves-below-y: -10000 # This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at. # Everything above that (heightmap-relative) y-level will not be removed. # Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection. # Changing this value requires a re-render of the map. # Defaults to 10000 (disabled) cave-detection-ocean-floor: -5 # With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves". # (See: remove-caves-below-y) # Changing this value requires a re-render of the map. # Default is false cave-detection-uses-block-light: false # With the below values you can limit the map-render. # This can be used to ignore the nethers ceiling or render only a certain part of a world. # If you change these values, bluemap automatically tries to update the map, # including deleting map-tiles which are outside the new limits. # Default is no min or max value (= infinite bounds) #min-x: -4000 #max-x: 4000 #min-z: -4000 #max-z: 4000 #min-y: 50 max-y: 90 # The minimum "inhabitedTime" value that a chunk must have to be rendered. # If you set this to a value greater than 0, bluemap will only render chunks that players have visited already. # Default is 0 min-inhabited-time: 0 # Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR, # this means you can see the blocks where the world is cut (instead of having a see-through/xray view). # This has only an effect if you set some render-bounds above. # Changing this value requires a re-render of the map. # Default is true render-edges: true # Whether the hires-layer will be saved to the storage. # Disabling this will speed up rendering and reduce the size of the map-files a lot. # But you will not be able to see the full 3d-models if you zoom in on the map. # Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore. # Changing this to true will require a re-render of the map. # Default is true save-hires-layer: true # This defines the storage-config that will be used to save this map. # You can find your storage configs next to this config file in the 'storages'-folder. # Changing this value requires a re-render of the map. The map in the old storage will not be deleted. # Default is "file" storage: "file" # Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks. # If this is set to true BlueMap will render Chunks even if there is no light-data! # This can be useful for example if some mod prevents light-data from being saved correctly. # However, this also has a few drawbacks: # - For those chunks, every block will always be fully lit # - Night-mode might not work correctly # - Caves will always be rendered (ignoring the 'renderCaves' setting) # Default is false ignore-missing-light-data: false # Here you can define any static marker-sets with markers that should be displayed on the map. # You can change this at any time. # If you need dynamic markers, you can use any plugin that integrates with BlueMap's API. # Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html marker-sets: { # Please check out the wiki for information on how to configure this: # https://bluemap.bluecolored.de/wiki/customization/Markers.html }