[LootBeams] common_shorter_beam = true render_name_color = true solid_beam = true glowing_beam = true beam_height = 1.5 render_beam = true beam_y_offset = 0.5 beam_radius = 0.55 beam_alpha = 0.75 render_distance = 48.0 fade_distance = 48.0 require_on_ground = true beam_fade_on_approach = false render_rarity_color = true white_center = true [LootBeams.Particles] trail_particles_invisible = true spin_around_beam = true trail_length = 30 particle_size = 0.25 particle_rare_only = true trails = true particle_texture = "lootbeams:glow" trail_chance = 0.5 particle_count = 5.0 particle_random_y = true trail_width = 0.2 particle_y_offset = 0.0 particle_direction_x = 0.0 particles = true trail_frequency = 1 particle_use_constant_vertical_speed = false particle_direction_z = 0.0 particle_direction_y = 1.0 particle_radius = 0.1 tick_per_particle_sprite_update = 1 randomness_intensity = 0.05 particle_color_mode = "overlay" particle_random_size = true particle_speed_y = 0.01 particle_speed_z = 0.2 particle_lifetime = 15 particle_speed = 0.2 particle_inherits_color = true particle_speed_x = 0.2 [LootBeams.Presets] selected_preset = "" [LootBeams.Nametags] worldspace_tooltips = true borders = true nametag_look_sensitivity = 0.018 always_draw_rarities_on = [ "#minecrft:music_discs" ] white_rarities = false dmcloot_compat_rarity = true advanced_tooltips = true render_tooltips_in_third_person_view = true render_stackcount = true nametag_scale = 1.0 render_nametags = true render_nametags_onlook = true render_item_rarity = true nametag_background_alpha = 0.5 vanilla_rarities = false screen_tooltips_require_crouch = true nametag_y_offset = 0.75 custom_rarities = [ ] combine_name_and_rarity = false nametag_text_alpha = 1.0 [LootBeams.Items] only_equipment = true items_glow = false blacklist = [ ] all_items = false whitelist = [ ] only_rare = true color_overrides = [ ] [LootBeams.GroundGlow] glow_effect_alpha = 0.8 pulse_glow_min_radius = 0.5 pulse_glow_speed = 1.0 rotate_glow = false pulse_glow = true glow_effect = true pulse_glow_min_alpha = 0.6 pulse_glow_max_radius = 0.625 glow_effect_texture = "lootbeams:glow" pulse_glow_max_alpha = 0.8 glow_rotate_clockwise = true glow_effect_radius = 0.5 glow_rotation_speed = 1.0