{ // Do more aggressive Pokemon fight back when provoked? "do_pokemon_attack": true, // Do especially aggressive Pokemon attack unprovoked? "do_pokemon_attack_unprovoked": false, // Do aggro Pokemon attack their targets even if they're in the middle of a battles? "do_pokemon_attack_in_battle": false, // The minimum level a Pokemon needs to be to fight back when provoked. "minimum_attack_level": 100, // The minimum level a Pokemon needs to be to attack unprovoked. "minimum_attack_unprovoked_level": 10, // Are Dark types more aggressive at or below light level 7 and less aggressive at or above light level 12 "dark_light_level_aggro": false, // Are Ghost types more aggressive at or below light level 7 and less aggressive at or above light level 12 "ghost_light_level_aggro": false, // Pokemon that will always be aggressive "always_aggro": [], // Pokemon that will never be aggressive "never_aggro": [], // Do player Pokemon defend their owners when they attack or are attacked by other mobs? "do_pokemon_defend_owner": true, // Do player Pokemon defend their owners proactively? (follows the same rules as Iron Golems) "do_pokemon_defend_proactive": true, // Can player Pokemon target other players? (EXPERIMENTAL) "do_player_pokemon_attack_other_players": false, // Can player Pokemon target other player's Pokemon? (EXPERIMENTAL) "do_player_pokemon_attack_other_player_pokemon": false, // The amount of damage a pokemon would do on contact if it had 0 ATK and Sp.ATK. "minimum_attack_damage": 0.5, // The amount of damage a pokemon would do on contact if it had 255 ATK or Sp.ATK. "maximum_attack_damage": 0.5, // When a player owned Pokemon hurts or is hurt by a wild pokemon, should a pokemon battle be started? "force_wild_battle_on_pokemon_hurt": false, // When a player owned Pokemon hurts or is hurt by another player's pokemon, should a pokemon battle be started? (EXPERIMENTAL) "force_player_battle_on_pokemon_hurt": false }