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{
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"portraitScale": 1.3,
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"portraitTranslation": [-0.3, 0.7, 0],
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"profileScale": 0.6,
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"profileTranslation": [0, 0.7, 0],
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"animations": {
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"faint": "q.bedrock_primary('fraxure', 'faint', q.curve('one'))",
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"cry": "q.bedrock_stateful('fraxure', 'cry')",
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"recoil": "q.bedrock_stateful('fraxure', 'recoil')",
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"physical": "q.bedrock_primary('fraxure', 'physical', q.curve('symmetrical_wide'))",
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"special": "q.bedrock_primary('fraxure', 'special', q.curve('symmetrical_wide'))",
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"status": "q.bedrock_primary('fraxure', 'status', q.curve('symmetrical_wide'))"
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},
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"poses": {
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"battle-standing": {
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"poseTypes": ["STAND", "WALK"],
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"isBattle": true,
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"animations": [
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"q.bedrock('fraxure', 'battle_idle')"
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],
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"quirks": [
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"q.bedrock_quirk('fraxure', 'blink')"
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]
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},
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"standing": {
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"poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
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"isBattle": false,
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"animations": [
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"q.bedrock('fraxure', 'ground_idle')"
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],
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"quirks": [
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"q.bedrock_quirk('fraxure', 'blink')"
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]
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},
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"walking": {
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"poseTypes": ["WALK"],
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"animations": [
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"q.bedrock('fraxure', 'ground_walk')"
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],
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"quirks": [
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"q.bedrock_quirk('fraxure', 'blink')"
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]
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},
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"float": {
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"poseTypes": ["FLOAT"],
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"animations": [
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"q.bedrock('fraxure', 'ground_walk')"
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]
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},
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"swim": {
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"poseTypes": ["SWIM"],
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"animations": [
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"q.bedrock('fraxure', 'ground_walk')"
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]
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},
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"sleep": {
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"poseTypes": ["SLEEP"],
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"animations": ["q.bedrock('fraxure', 'sleep')"]
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}
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}
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}
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