first commit
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@ -0,0 +1,184 @@
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{
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"head": "head",
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"portraitScale": 1.5,
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"portraitTranslation": [ -0.1, 0.5, 0 ],
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"profileScale": 0.7,
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"profileTranslation": [ -0.05, 0.7, 0 ],
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"faint": "bedrock(ducklett, ground_idle, true)",
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"cry": "bedrock(ducklett, cry)",
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"poses": {
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"battle-idle": {
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"poseName": "battle-idle",
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"transformTicks": 10,
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"poseTypes": ["STAND"],
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"isBattle": true,
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"animations": ["bedrock(ducklett, ground_idle)"],
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"quirks": [
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{
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"name": "blink",
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"animations": ["bedrock(ducklett, blink)"]
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}
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]
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},
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"standing": {
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"poseName": "standing",
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"transformTicks": 10,
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"poseTypes": [
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"STAND",
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"NONE",
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"PORTRAIT",
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"PROFILE"
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],
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"isBattle": false,
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"animations": [
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"bedrock(ducklett, ground_idle)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"walking": {
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"poseName": "walking",
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"transformTicks": 10,
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"poseTypes": [
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"WALK"
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],
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"animations": [
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"bedrock(ducklett, ground_walk)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"hovering": {
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"poseName": "hovering",
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"transformTicks": 10,
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"poseTypes": [
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"HOVER"
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],
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"animations": [
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"bedrock(ducklett, ground_idle)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"flying": {
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"poseName": "flying",
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"transformTicks": 10,
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"poseTypes": [
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"FLY"
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],
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"animations": [
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"bedrock(ducklett, ground_idle)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"sleeping": {
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"poseName": "sleeping",
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"transformTicks": 10,
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"poseTypes": [
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"SLEEP"
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],
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"animations": [
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"bedrock(ducklett, sleep)"
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]
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},
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"leftshoulder": {
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"poseName": "leftshoulder",
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"transformTicks": 10,
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"poseTypes": [
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"SHOULDER_LEFT"
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],
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"animations": [
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"bedrock(ducklett, ground_idle)",
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"look"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"rightshoulder": {
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"poseName": "rightshoulder",
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"transformTicks": 10,
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"poseTypes": [
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"SHOULDER_RIGHT"
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],
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"animations": [
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"bedrock(ducklett, ground_idle)",
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"look"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"swimming": {
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"poseName": "swimming",
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"transformTicks": 10,
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"poseTypes": [
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"SWIM"
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],
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"animations": [
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"bedrock(ducklett, water_swim)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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},
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"floating": {
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"poseName": "floating",
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"transformTicks": 10,
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"poseTypes": [
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"FLOAT"
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],
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"animations": [
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"bedrock(ducklett, water_idle)"
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],
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"quirks": [
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{
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"name": "blink",
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"animations": [
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"bedrock(ducklett, blink)"
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]
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}
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]
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}
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}
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}
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