127 lines
5.6 KiB
Plaintext
127 lines
5.6 KiB
Plaintext
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## ##
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## BlueMap ##
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## Map-Config ##
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## ##
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# The path to the save-folder of the world to render.
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# (If this is not defined (commented out or removed), the map will be only registered to the web-server and the web-app
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# but not rendered or loaded by BlueMap. This can be used to display a map that has been rendered somewhere else.)
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world: "saves/New World"
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# The dimension of the world. Can be "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"
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# or any dimension-key introduced by a mod or datapack.
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dimension: "minecraft:overworld"
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# The display-name of this map -> how this map will be named on the webapp.
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# You can change this at any time.
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# Default is the id of this map
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name: "New World (overworld)"
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# A lower value makes the map sorted first (in lists and menus), a higher value makes it sorted later.
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# The value needs to be an integer but it can be negative.
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# You can change this at any time.
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# Default is 0
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sorting: 0
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# The position on the world where the map will be centered if you open it.
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# You can change this at any time.
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# This defaults to the world-spawn if you don't set it.
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#start-pos: {x:500, z:-820}
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# The color of the sky as a hex-color
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# You can change this at any time.
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# Default is "#7dabff"
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sky-color: "#7dabff"
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# The color of the void as a hex-color
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# You can change this at any time.
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# Default is "#000000"
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void-color: "#000000"
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# Defines the ambient light-strength that every block is receiving, regardless of the sunlight/blocklight.
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# 0 is no ambient light, 1 is fully lighted.
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# You can change this at any time.
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# Default is 0
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ambient-light: 0.1
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# BlueMap tries to omit all blocks that are below this Y-level and are not visible from above-ground.
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# More specific: Block-Faces that have a sunlight/skylight value of 0 are removed.
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# This improves the performance of the map on slower devices by a lot, but might cause some blocks to disappear that should normally be visible.
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# Changing this value requires a re-render of the map.
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# Set to a very high value to remove caves everywhere (e.g. 10000)
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# Set to a very low value to remove nothing and render all caves (e.g. -10000)
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# Default is 55 (slightly below water-level)
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remove-caves-below-y: 55
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# This is the amount of blocks relative to the "ocean-floor" heightmap that the cave-detection will start at.
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# Everything above that (heightmap-relative) y-level will not be removed.
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# Comment or set to a very high value to disable using the ocean-floor heightmap for cave-detection.
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# Changing this value requires a re-render of the map.
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# Defaults to 10000 (disabled)
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cave-detection-ocean-floor: -5
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# With this value set to true, BlueMap also uses the block-light value (additionally to the sky-light) to "detect caves".
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# (See: remove-caves-below-y)
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# Changing this value requires a re-render of the map.
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# Default is false
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cave-detection-uses-block-light: false
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# With the below values you can limit the map-render.
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# This can be used to ignore the nethers ceiling or render only a certain part of a world.
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# If you change these values, bluemap automatically tries to update the map,
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# including deleting map-tiles which are outside the new limits.
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# Default is no min or max value (= infinite bounds)
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#min-x: -4000
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#max-x: 4000
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#min-z: -4000
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#max-z: 4000
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#min-y: 50
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#max-y: 100
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# The minimum "inhabitedTime" value that a chunk must have to be rendered.
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# If you set this to a value greater than 0, bluemap will only render chunks that players have visited already.
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# Default is 0
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min-inhabited-time: 0
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# Using this, BlueMap pretends that every Block out of the defined render-bounds is AIR,
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# this means you can see the blocks where the world is cut (instead of having a see-through/xray view).
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# This has only an effect if you set some render-bounds above.
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# Changing this value requires a re-render of the map.
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# Default is true
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render-edges: true
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# Whether the hires-layer will be saved to the storage.
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# Disabling this will speed up rendering and reduce the size of the map-files a lot.
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# But you will not be able to see the full 3d-models if you zoom in on the map.
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# Changing this to false will not remove any existing tiles, existing tiles just won't get updated anymore.
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# Changing this to true will require a re-render of the map.
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# Default is true
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save-hires-layer: true
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# This defines the storage-config that will be used to save this map.
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# You can find your storage configs next to this config file in the 'storages'-folder.
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# Changing this value requires a re-render of the map. The map in the old storage will not be deleted.
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# Default is "file"
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storage: "file"
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# Normally BlueMap detects if a chunk has not yet generated it's light-data and omits rendering those chunks.
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# If this is set to true BlueMap will render Chunks even if there is no light-data!
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# This can be useful for example if some mod prevents light-data from being saved correctly.
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# However, this also has a few drawbacks:
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# - For those chunks, every block will always be fully lit
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# - Night-mode might not work correctly
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# - Caves will always be rendered (ignoring the 'renderCaves' setting)
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# Default is false
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ignore-missing-light-data: false
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# Here you can define any static marker-sets with markers that should be displayed on the map.
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# You can change this at any time.
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# If you need dynamic markers, you can use any plugin that integrates with BlueMap's API.
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# Here is a list: https://bluemap.bluecolored.de/community/3rdPartySupport.html
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marker-sets: {
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# Please check out the wiki for information on how to configure this:
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# https://bluemap.bluecolored.de/wiki/customization/Markers.html
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}
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